Een probleem is vaak een project…


Ping (pong)

Pong game

🕹 Pong is one of the earliest arcade video games, first released in 1972 by Atari. It is a two-player game based on table tennis. The game features simple 2D graphics. It consists of two paddles used to return a bouncing ball back and forth across the screen. The score is kept by the numbers at the top of the screen.

I recreated this game in Python, a tiny project to further develop my OOP (Object-Oriented Programming) skills. 🤓

Pong code

🔤 You’ll notice that there are several lines in this program that start with a # symbol. The words following the # are a comment, added to make the code easier for users to read and understand.

For the type geeks: typeface used for writing the code is Operator; a very fit workhorse specifically engineered for the screen by Hoefler&Co.

World’s #1 puzzle

Rubiks speed cube 3×3

1974: Ernö Rubik—a professor from Budapest in Hungary—wanted to help his students understand three-dimensional problems. His solution? The Rubik’s Cube! Ernö created the first working prototype in 1974. The 3×3 cube has 43,252,003,274,489,856,000 combinations, but only 1 solution. When Ernö Rubik built his first Cube, it took him over a month to solve it.

1982: The Museum of Modern Art in NYC selects Rubik’s Cube for its permanent collection.

2017: Rubik’s Brand enjoys a record year with retail sales reaching $250 million.

2020: For the trainspotters: as a big fan of this legendary puzzle [I solved it only once!] with its iconic design I have added a favicon of it to this website. 😉